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1
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Simulated experiences allow instructors to ______ real-life scenarios to facilitate learning and explore alternative strategies to clinical management for participants.
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2
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Completed after a module to evaluate whether the learning objectives and content have been mastered.
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3
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SimPatients may have the technology to simulate modifiable functioning organ systems, such as _______ bowel sounds.
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4
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One component of the Clinical Judgement Model that refers to the actions and outcomes of particular behaviors.
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5
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A controlled environment that offers practical application where students can participate in patient care skills, critical thinking, and replicate actual clinical scenarios.
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6
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This type of model describes reasoning processes that nurses experience as they provide care in complex patient situations.
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7
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Abbreviation for communication technique that focuses on arranging throughs prior to communication that can be practiced in a simulated experience.
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8
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The person responsible for setting the stage, monitoring the action, and leading the analysis with a role playing scenario.
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11
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Abbreviation for computerized, life-sized mannequins who can be used for role playing and simulated scenarios to interact similarly to a real-life clinical scenario.
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13
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Setting up an agenda at the beginning of an IPE experience fills this role for initiating, informing, and evaluating whether or not group goals have been achieved.
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14
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Russian psychologist who believed that most effective learning occurred within the zone of proximal development; where knowledge is just beyond a learner’s current knowledge.
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17
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Abbreviation for type of summative evaluation in a skills setting to determine proficiency of one or more skills.
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22
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These types of games are beneficial for memorizing certain skills and matching concepts.
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26
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Assigning a specific _______ in a simulated experience aids to establish the expectations and responsibilities of the participants; e.g. Primary nurse makes initial assessment and final decisions.
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27
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A classification of clinical simulation that examines the realism of the experience and differentiates it as low, medium, or high.
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28
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A generic term that includes adaptable skilled activities, boards, or cards that can be used to teach and enhance the learner’s understanding.
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